GHOST RIDER SESSIONS
Marvel Comics character “Ghost Rider” first appeared in *Marvel Spotlight #5 (Aug. 1972), created by writer-editor Roy Thomas, writer Gary Friedrich, and artist Mike Ploog. He received his own series in 1973, with penciller Jim Mooney handling most of the first nine issues. Several different creative teams mixed-and-matched until penciller Don Perlin began a considerably long stint with issue #26, eventually joined by writer Michael Fleisher through issue #58. The series ran through in issue #81 (June 1983).*
Ever since I was a child I’ve been fascinated with the the Ghost Rider and I don’t know why. Actually, that’s not true…I think I can take a stab at why I was so attracted to him as child. It’s simple, it was just good character design. Flaming skull head, leather jacket, flaming bike…c’mon. Couple that with a color palette that pops? Black, blue, grey, white, red, orange and yellow…who doesn’t love that color combo?
I didn’t even know what the character was all about…I was probably only 7 yrs old when I first laid eyes on him but when I got to the panel where he turns from Johnny Blaze to the Ghost Rider, I was sold.
TOOLS: Zbrush and Photoshop
January 04, 2011
Session 1: I started out on the Ghost Rider Sessions using only Zbrush, I wanted to be able to move polygons around at a low resolution and not have to think about all the technical stuff that would go along with traditional 3D Box Modeling techniques. In a short time I was able to go from a box to a roughed out shape. From cube to skull…cool. Click to enlarge
January 05, 2011
Session 2: I can already see that I need to redo the entire project once I’m done with this iteration. The skull needs to be in two pieces, the skull and movable lower jaw. I’ll just finish this and start again. sigh…that’s why we do R&D
Click to enlarge.
January 09, 2011
Session 3: 65% done, need brows, dental work and all around anatomy tweaks. After that Surface details and then some painting. Then after that body work, THEN Particles! Lastly, flaming motorcycle design. I cant wait for that part!
Click to enlarge.
January 11, 2011
Session 4: Dental work and all around anatomy tweaks. At this point I had planned on sculpting out all the teeth out of the geometry that was in place for the muzzle of the mouth. Masking and inflating each tooth…well, that was the idea anyway. WRONG. Click to enlarge.
January 13, 2011
Session 5: Dental work in progress. New Idea: Why SCULPT them individually when I can just append one tooth in and tweak it to taste. After that copy and past that tooth and populate one side, THEN just mirror it over to the other side!
Work smart, not hard… DUH! Click to enlarge.
Unfortunately, life got in the way and I stopped this iteration of the Ghost Rider Sessions. Fear not though, I have a couple of more attempts before even finishing the the skull part of Ghost Rider. Stay tuned and check out the other Ghost Rider Sessions.
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What up! Jet Olaño here, check it out…this is my “Online Art Journal”, which is just a cool way of saying my “lame ass art blog”. All comments and critiques are welcome as long as they are constructive, any trolling will be deleted and punch you in your spleen through the internet. Thanks for stopping by and thanks for shopping at your “One Stop Chop Shop!”
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“To have something you’ve never had you have to be willing to do something you’ve never done.”